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Starfleet command 2 mods
Starfleet command 2 mods








starfleet command 2 mods

The dynaverse is a simulation of a campaign simulation written a long time ago. Once that mission is completed, those AI battleships vanish. If you have a battleship, the AI draws two or three battleships, even if the empire doesn't have resources to build a puny frigate. Most of them seem to draw a certain amount of BPV based on your fleet's BPV. The dynaverse missions can be written to spawn a specific ship or a specific variant or hull type. Unless you're doing multiplayer, customize the game however it makes sense to you. "Reserve" units? Can you give an example? If they are useless, remove them. The 2.037 shiplist is fairly uncluttered. But a lot of folks like having thousands of ships, bases, PFs.and they can have that with the OP+ 4.11 mod. The game itself isn't 100% SFB (no special sensors, no shock) and therefore doesn't need a bazillion SFB-based variants (scouts, monitors, modular ships, diplomatic vessels, LDR, WYN).

starfleet command 2 mods

So I'm certainly in the minority in thinking that a lean uncluttered shiplist is preferable to an exhaustive one. But these shiplists are popular and most players don't mind seeing a fleet of three F-CAD's or three R-SPZ's. All shiplists by Taldren and Firesoul contain redundant, obsolete, underpowered, overpowered, and weird units in my opinion.










Starfleet command 2 mods