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Ocarina of time getting into the castle
Ocarina of time getting into the castle






: 22–25 The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting", which allows the player to have Link focus and latch onto enemies or other objects. Link primarily fights with a sword and shield, but can also use other weapons such as projectiles, bombs, and magic spells. The player controls series protagonist Link from a third-person perspective in a three-dimensional world. The Legend of Zelda: Ocarina of Time is a fantasy action-adventure game set in an expansive environment. In this particular screenshot, Link is fighting a Wolfos at the entrance to the Forest Temple. The player can then circle strafe around the enemy to keep their sight on them. When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. Both versions feature Master Quest, an alternative version of the game including new puzzles and increased difficulty. An enhanced version of the game for the Nintendo 3DS, The Legend of Zelda: Ocarina of Time 3D, was released in 2011. In the early 2000s, Ocarina of Time was re-released as part of The Legend of Zelda: Collector's Edition promotional disc for the GameCube and for the iQue Player in China. In the United States, it received more than three times more pre-orders than any other video game at the time, and was the best-selling game of 1998 in the country.Ī direct sequel, The Legend of Zelda: Majora's Mask, was released in 2000. It was commercially successful, with more than seven million copies sold worldwide. It has been ranked by numerous publications as the greatest video game of all time, and is the highest-rated game of all time on the review aggregator Metacritic.

ocarina of time getting into the castle

Ocarina of Time received widespread acclaim from critics and consumers and won several awards and accolades, who praised its visuals, sound, gameplay, soundtrack, and writing. The player must learn to play numerous songs on an ocarina to progress. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. Veteran Zelda series composer Koji Kondo created the musical score. It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was released in Japan and North America in November 1998, and in PAL regions the following month. The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64.








Ocarina of time getting into the castle